

Reading XP is based on book value and is rewarded for reading books that aren't skillbooks or spellbooks: The list of all available settings and supported location types can be found under articles tab.

XP SourcesThe reward values below are just default settings. Other mods editing these settings are compatible and somewhat recommended for experimenting with different values. Leveling curve can be adjusted by modyfing fXPLevelUpBase and fXPLevelUpMult original game settings. LevelingThe mod uses vanilla leveling formula (XP required for each level is same as in original system). Highly customizable (advanced users only).Compatible with custom quests and locations.No esp file, no scripts, no impact on performance.You gain Skyrim's native experience points (there is no secondary XP system).Full integration with original experience system and experience bar.Heavily inspired by Pillars of Eternity leveling and pre 4.0.1 World of Warcraft weapon skill progression system. Feel free to train Lockpicking without actually gimping yourself! Skills don't give experience but they are capped relatively to player's level for balancing reasons (see skill caps section below). Now you can gain levels by completing quests and exploring.

fixed typos: iXPDiscLighhouse -> iXPDiscLighthouse, iXPClearLighhouse -> iXPClearLighthouseĭescriptionEver worried about accidentally advancing the wrong skill that contributed to your level? You don't have to anymore.renamed settings: iXPDiscOther -> iXPDiscDefault, iXPClearOther -> iXPClearDefault.added settings: sMessageFormat, iXPObjectives.statsmenu.swf has been changed slightly, patches will need to be updated.XP reward messages format can be configured using 'sMessageFormat' setting.LEVEL UP message is auto-translated again.maximum level multiplier for killing is capped at x 2.0 now.INI sections of mods that are not currently enabled will be ignored by settings parser.CSV file format for killing racial rewards has been replaced with INI file format (this step was needed because race EditorID does not necessarily need to be unique in context of the whole load order).XP rewards are buffered now and processed in 1 second delay, multiple rewards will be awarded in one chunk.repeating the same objective by dropping the quest item and picking it up again substracts the same amount of XP it rewarded originally.Miscellaneous objective completions are now included in iXPObjectives.completing quest objectives is now rewarded with XP, related setting: iXPObjectives.code has been refactored to use CommonLib and Address Library (version independent).
